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Author |
Thread Statistics | Show CCP posts - 7 post(s) |

Zarak1 Kenpach1
Aperture Harmonics K162
7
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Posted - 2011.11.16 19:16:00 -
[1] - Quote
While i do see some of the concerns for you Kspacers, I am pleased as punch about the regaular capital changes and module changes. They will be of great use in Wspace.  |

Zarak1 Kenpach1
Aperture Harmonics K162
8
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Posted - 2011.11.16 20:15:00 -
[2] - Quote
here here lol |

Zarak1 Kenpach1
Aperture Harmonics K162
8
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Posted - 2011.11.17 05:04:00 -
[3] - Quote
Captain Alcatraz wrote:CCP Tallest wrote:Update:
I also want to tell you that there are other very valid concerns that we will be looking into, but they will not make it into the November release. We don't have the solutions to all of these, but as I said, we will to try to find solutions to these issues after the November release.
* Shield leadership bonus should work like an armor bonus and not require recharging shields after every jump. * Capital ships cyno bumping/bouncing issue * XL missiles explosion radius and explosion velocity * There needs to be a shield HP implant set as a counterbalance to the Slave set. * There needs to be a remote shield boost implant like the 'Gentry' ZEX2000 is for armor * There need to be deadspace shield invulnerability fields equivalent to the A-Type EANM modules Shield HP implants are a BAD idea. Armor would need active tanking implants to balance with shield in that case, and it's already a pain having to chose between jumpclones with snakes, slaves and crystals dependings which ship you plan to use, locked in it for 24h. Some people hate to fly a ship with the wrong pirate implants for it, adding shield resist sets will only make that worse
there is 3 character slots on each account. i suggest you train up more toons if you find it annoying to have to switch up implant sets so frequently.
also, from the discussions i've heard on the subject the reason the shield buffer set is needed so badly is because 1.5bil in implants makes the 4 armor supers take way more damage than their shield counterparts. you are probably right that their needs to be some sort of active armor implants.
I wish they would make it so there was an active implant set for both and that they worked on capital ships. maybe not supers but at least the carriers and dreadnaughts. it probably wouldnt be op in kspace since supers **** dps like its the day after thanksgiving. but, wormhole space would get pretty interesting thats for damn sure. |

Zarak1 Kenpach1
Aperture Harmonics K162
8
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Posted - 2011.11.17 13:59:00 -
[4] - Quote
assuming they will wind up costing the same or more than slaves. i'm fine with a bc pilot sticking that much loot in their head. it will take a couple more volleys to get to the chocolaty nougat center is all |

Zarak1 Kenpach1
Aperture Harmonics K162
10
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Posted - 2011.11.19 14:55:00 -
[5] - Quote
supers are gay. ccp is doing you all a big favor by taking away your FABULOUS capabilities so you can see how poofty you have all truly have become. |

Zarak1 Kenpach1
Aperture Harmonics K162
10
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Posted - 2011.11.19 15:05:00 -
[6] - Quote
Pinky Denmark wrote:Indeed the super capitals don't need the RR bonus for the HEL... Thats what carriers are for. let it launch more fighters or something DOWN WITH THE NYX SUPPREMACY!!!
why? gallente have 4 drone boats and not enough imo. you want to take away the one niche that gallente only are supposed to have?
if anything, supers should be allowed to fit triage modules and then that bonus all of the sudden makes way more sense then you think.
plus, it makes a supercarrier particuliarly vulnerable but have a monster of a local tank at the same time.
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Zarak1 Kenpach1
Aperture Harmonics K162
10
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Posted - 2011.11.19 20:43:00 -
[7] - Quote
SuperBeastie wrote:Zarak1 Kenpach1 wrote:Pinky Denmark wrote:Indeed the super capitals don't need the RR bonus for the HEL... Thats what carriers are for. let it launch more fighters or something DOWN WITH THE NYX SUPPREMACY!!! why? gallente have 4 drone boats and not enough imo. you want to take away the one niche that gallente only are supposed to have? if anything, supers should be allowed to fit triage modules and then that bonus all of the sudden makes way more sense then you think. plus, it makes a supercarrier particuliarly vulnerable but have a monster of a local tank at the same time. LOL fitting a triage mod on a super would be the dumbest thing ever lets use a 20b isk ship to do what a 1b isk ship can do just as easily
except you would have to sit still for 5 minutes and let people beat the living **** out of you and risk that 20bil while doing it. also, you can fit the things far easier than a regular carrier and could in fact fit more rep than the carrier so, it would be a challenge that most supercarrier pilots have never encountered and put them in a position where they could actually be taking massive damage from dreads instead of just titans and other supercarriers. it gives the ship another role besides launch drones engage target which is all it presently does. |

Zarak1 Kenpach1
Aperture Harmonics K162
11
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Posted - 2011.11.20 17:31:00 -
[8] - Quote
Constantinee wrote:SC's suck now, thank you ccp.
good, they sucked 2 years ago when they were "motherships" and now they do again but not as hard.
can you honestly say the game in nullsec is healthier and more engaging today than it was Pre Dominion superbuff? |

Zarak1 Kenpach1
Aperture Harmonics K162
16
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Posted - 2011.11.21 13:25:00 -
[9] - Quote
Vincent Gaines wrote:Phunnestyle wrote: the Fighters take precidence over Fighter bombers since it is primary among all else that we be at least able to give a subcap fleet a fight .
Yep, you still don't get it.
dont worry vincent, the fix is in. =) these attitudes will be essentially ignored by the devs. |

Zarak1 Kenpach1
Aperture Harmonics K162
16
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Posted - 2011.11.23 17:00:00 -
[10] - Quote
chimera needs 5 more cpu for the upcoming triage t2 modules |
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Zarak1 Kenpach1
Aperture Harmonics K162
16
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Posted - 2011.11.23 17:11:00 -
[11] - Quote
Underwhelming nature of the t2 traige module aside, the chimera will not be able to fit them without a slight increase in cpu to the ship. do the right thing and make it so CCP
just to get another jab in. Superz smell |

Zarak1 Kenpach1
Aperture Harmonics K162
17
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Posted - 2011.11.23 17:13:00 -
[12] - Quote
haha, just realized tallest is on the job for capital balancing.
GG guys he is out of town till thanksgiving. changes are final for this patch |

Zarak1 Kenpach1
Aperture Harmonics K162
17
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Posted - 2011.11.23 20:56:00 -
[13] - Quote
I share the same thoughts Jaigar. The capabilities that make a carrier so great are not amplified by the mom hulls. Not being able to run triage makes absolutly no sense. they are just RR domi's on crack at the moment. |

Zarak1 Kenpach1
Aperture Harmonics K162
19
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Posted - 2011.11.24 20:14:00 -
[14] - Quote
just say no to 20/20 supers
bend over and take it quietly |

Zarak1 Kenpach1
Aperture Harmonics K162
19
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Posted - 2011.11.24 22:22:00 -
[15] - Quote
your english is horrible.
i do fly caps. i fly them in some of the harshest conditions EvE can generate.
your just a bad who spent 20+ bil and can't press engage target for maximum i win anymore.
memememememememememememememememememememe |

Zarak1 Kenpach1
Aperture Harmonics K162
19
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Posted - 2011.11.25 05:49:00 -
[16] - Quote
aren't you that fagg0t who is trying to lobby CCP for nyx bonus' on a Hel? Seriously man if you want to race to the bottom i'll meet you there. |

Zarak1 Kenpach1
Aperture Harmonics K162
19
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Posted - 2011.11.25 18:02:00 -
[17] - Quote
HelPilot of20Years wrote:I won't address the issue of triage in wormholes. We all know how they are used, and junior varsity ~leet pvp~ gangs use them to great effect.
The real issue at hand is supers. CCP miss a lot of things, and fail to correct them. Remember flying a dread for the first time? Then they were mothballed for months. We don't want to see that happen to a ship, especially one which has to be sold or put on a holding toon.
CCP logic: "Let's make a minmatar carrier with bonuses to repair. That will be the 'healing carrier', best for triage! We did it boys, now let's go get some beer and fish then call it a day"
Player logic: "Oh my, there sure is a lot of resistance/cap/fitting ability on this archon. This will be the new 'healing carrier', best for triage!"
Example of how the road to hell is paved with the bones and good intentions of Second Lieutenants.
Eve players let this game's developers ignore too much for too long. We're seeing an acknowledgement of that, which is a bit promising. However, make no mistake, this isn't COD. This game is more expensive regarding money, time, or both. Many players use critical thinking to solve hard-coded problems. Let's avoid the problem before it effects an entire population who may or may not have the ability to leave a broken hull.
We give CCP the benefit of the doubt every time we log into this game. Aside from minor re-skinning, shaders, updated nebulae, code fixes - one must admit that this is the clunkiest, most unintuitive UI ever made. Most people never even play 'Eve' before they quit out of boredom and frustration. Yet we carry on, because this is the closest thing to the ideal sandbox MMO that the industry sorely lacks. When the massive unsub event happened, CCP realized that we were paying attention, and diverted resources accordingly. Some changes/additions were useful and elegant. You'd have to be mentally disabled not to realize the need for a lot of these small fixes that have been mysteriously rolled out in just a couple of months. Yet it took years.
I don't have years to sit by and watch an entire class of 20bil-each ships just sit in space because of a vocal minority.
For example: these recent de-nerfs (7.5% rep bonus to hel, extra fighters) were a response to a nicely-written, respectful forum post. A single person posted, then a few agreed. Now, that's the bonus we're stuck with. Think about that for a minute. You're in an office, reading forums and come across what seems like a good fix. Call or email the guys down the hall, get the change in. Then clock out and go home.
Tell me I'm the only one who witnessed that.
You are not going to get the iwin button you are seeking. Train a new racial carrier bubba. Stop whining.
As far as carriers in wormholes your 1 line sentence says you really don't know a darn thing about them and you are just saying you do to launch yourself back into the topic of how ******** you have been and how you want CCP to give you a reason for buying the 20bil rustbucket known as the Hel.
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Zarak1 Kenpach1
Aperture Harmonics K162
19
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Posted - 2011.11.25 18:52:00 -
[18] - Quote
there should be no changes made to the hel specifically. give supers a triage role so the bonus makes sense.
motherships should never have been platforms that do not have a triage role. |

Zarak1 Kenpach1
Aperture Harmonics K162
20
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Posted - 2011.11.26 15:40:00 -
[19] - Quote
Demon Azrakel wrote:CCP Tallest wrote:I am still reading everything in this thread. I did go on vacation about a week ago. This was after the cutoff date for changes that make it into the Crucible expansion had passed.
Will we remove capital drone bay parts from Titans and Dreadnoughts? Yes, this was done for Crucible.
Will I consider increasing the drone bay of supers so that they can hold 20 fighters and 20 fighter bombers? Yes, I will consider it after Crucible.
I believe that the current set of changes will have an overall positive effect on fleet fights. It's entirely possible that they will not. But whatever the effect, I will be reading your feedback, balancing work will continue and things will change again. Can we get a response on the state of the Chimera's CPU? The Chimera is near useless because of the limitations its CPU imposes on it that every other carrier does not have a problem with or can work around at least (assuming in the case of the thanny and nid that you run 3x of one type and add a shield or armor one in for those o-**** moments. Also, for those other two you will be disadvantaged if you only have an armor or shield booster in fleet given the near requirement to mix tanks). This should fit, given that the equivalent (dual rep dual eanm) fits on the Archon. [Chimera, T2] Capacitor Power Relay II Capacitor Power Relay II Capacitor Power Relay II Capacitor Power Relay II Capital Shield Booster I Invulnerability Field II Invulnerability Field II Shield Boost Amplifier II Cap Recharger II Cap Recharger II Cap Recharger II Triage Module I Capital Energy Transfer Array I Capital Shield Transporter I Capital Shield Transporter I Capital Shield Transporter I Large Capacitor Control Circuit II Large Capacitor Control Circuit II Large Capacitor Control Circuit I Scratch that, turns out that an Archon can run four capital remote reps. The Chimera needs a massive CPU boost (10% minimum, it could go as high as 20%)
i was arguing for just a modest +5 in cpu but hey i guess we need to go big or go home lest ccp adds just 2 cpu to it instead of 5 har har har
+1
/signed |

Zarak1 Kenpach1
Aperture Harmonics K162
21
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Posted - 2011.12.10 18:59:00 -
[20] - Quote
CCP Tallest, please do not let the ammount of spam being posted about supercarrier bays distract from the chimera's lack of CPU to be properly fitted.
Thanks, Zarak1 |
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Zarak1 Kenpach1
Aperture Harmonics K162
21
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Posted - 2011.12.13 19:27:00 -
[21] - Quote
cough chimera cough |

Zarak1 Kenpach1
Aperture Harmonics K162
21
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Posted - 2011.12.16 04:11:00 -
[22] - Quote
ccp |

Zarak1 Kenpach1
Aperture Harmonics K162
21
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Posted - 2011.12.16 15:09:00 -
[23] - Quote
pinging aggro is the best thing to ever happen to PvP in eve you sissy *****. |

Zarak1 Kenpach1
Aperture Harmonics K162
21
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Posted - 2011.12.18 16:32:00 -
[24] - Quote
the problem with changing the shield module stats is that they will be applied to every capital, including supercrapitals. i wold much rather see the ships that really need the change get worked on than such a broad and sweeping change. |

Zarak1 Kenpach1
Aperture Harmonics K162
21
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Posted - 2011.12.19 04:08:00 -
[25] - Quote
i do not understand why you make such a generalization. you lump armor carriers in with shields using this arguement and an archon should not be able to even marginally shield tank. i disagree with your premise for your argument due to that reasoning. the modules do their jobs just fine. hell, a CSB nearly outperforms 2x local armor rep. i still maintain my position that the ships need attention and not the mods. all of the shield modules work as intended they just need platforms that handle them as well as their armor counterparts. |

Zarak1 Kenpach1
Aperture Harmonics K162
21
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Posted - 2011.12.19 13:30:00 -
[26] - Quote
hey, your the one who said all carriers svennig. i've been having a reasonable dialogue with you here. no need to get uppity |

Zarak1 Kenpach1
Aperture Harmonics K162
21
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Posted - 2011.12.19 13:37:00 -
[27] - Quote
Koen L wrote:To see so many drastically changes after so many years is frustrating. I made long time plans to fly one race-¦s big ship. I also made long time plans to focus on producing one race ship. The skilling time to fly one race mothership or even titan is really something.
But to see that every second patch everything changed completly is bad.
Thats not balancing. Thats hitting with a hammer on porcellan and destroy everything. Instead you should turn a finethreaded screw sensitivly and not completly screw up the whole shipsets.
I want to see stability so i can make decisions which affect my gameplay for years. Building a motherhsip or even titan is something (well for me), and this issue should be solved soon.
Instead i see friends in motherships quitting eve because flying a supercapital just sucks. Dont follow populistic opinions of players who just make the loudest noise. Close yourself into one room, throw away the key and find a good balanced solution fast, please. Sometimes its better just leave things like they are. People will adapt. I can adapt. But i dont want throw away my long time plans every 2nd Patch.
You are stupid. For more than 6 years Titans and Motherships were ****. You weren't crying about it then. When they changed both ship classes to something else, that was game shattering content by your standards. May I recommend the back left corner of the room for crying? |

Zarak1 Kenpach1
Aperture Harmonics K162
21
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Posted - 2011.12.19 22:58:00 -
[28] - Quote
just FYI our triage nids are running shield boosters and have been doing so for more than 2 years now. they do this while running 3x armor RR's for the gang. it works amazingly well.
after reading your first post on the subject of how to balance this all out. i would not complain if they did go the way you suggest with the shield stuff svennig. i would however be a very a sad panda if a thanny or nid could do as much as a chimera or archon could for their respective fleet compositions. the scale should look something like this
armor - archon then nid then lolthanny then lolchimera
shield - chimera then nid then lolthanny then lolarchon
yea, i am hatin on the thanny. its a drone boat it should suck ass at logistics compared to the other three races. |

Zarak1 Kenpach1
Aperture Harmonics K162
21
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Posted - 2011.12.20 01:42:00 -
[29] - Quote
its more or less because cap power relays benefit the over all cap recharge more so than the mid slot cap rechargers do.
i think they are viable now but, they cannot sustainably rep or be given a resistance profile that is suitable for our uses. especially now that a moros alone can over come its tank if the pilot has tech 2 siege skills
edit: when i say viable i mean fitting wise. i have to ask him before i post it but, if he does not mind i'll show you what we've been using |

Zarak1 Kenpach1
Aperture Harmonics K162
23
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Posted - 2011.12.22 16:49:00 -
[30] - Quote
Svennig this is something you would see us use.
[Nidhoggur, New Setup 1] True Sansha Capacitor Power Relay True Sansha Capacitor Power Relay True Sansha Capacitor Power Relay True Sansha Capacitor Power Relay True Sansha Capacitor Power Relay True Sansha Capacitor Power Relay
Caldari Navy Invulnerability Field Caldari Navy Invulnerability Field Capital Neutron Saturation Injector I Cap Recharger II Cap Recharger II
Triage Module II Capital Coaxial Regenerative Projector Capital Coaxial Regenerative Projector Capital Coaxial Regenerative Projector Capital Murky Energy Transmitter I
Large Capacitor Control Circuit II Large Capacitor Control Circuit II Large Capacitor Control Circuit I
i'll never use it until the triage II changes come into play because i think the tank leaves it with a small/med gang skirmish role and that is quickly disappearing due to the damage changes to dreadnaughts. we typically run armor so, this may look like a bastard fit to some but, when the ships in triage it is on it's own so, you got to tank with what you can get.
the ship has absolutely no fitting issues in this setup but, again the tank is around 8k active so, i'm reluctant to use it.
another thing. you mentioned the slot layouts of the archon and chimera. i'll post these so you can see where you are about how these slot layouts compromise regen rates of capacitor.
[Archon, triage standard] True Sansha Capacitor Power Relay True Sansha Capacitor Power Relay True Sansha Capacitor Power Relay True Sansha Capacitor Power Relay Imperial Navy Energized Adaptive Nano Membrane Capital Inefficient Armor Repair Unit Capital Inefficient Armor Repair Unit
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II
Triage Module II Capital Coaxial Regenerative Projector Capital Coaxial Regenerative Projector Capital Coaxial Regenerative Projector Capital Murky Energy Transmitter I
Large Capacitor Control Circuit II Large Capacitor Control Circuit II Large Capacitor Control Circuit I
[Chimera, standard triage] True Sansha Capacitor Power Relay True Sansha Capacitor Power Relay True Sansha Capacitor Power Relay True Sansha Capacitor Power Relay
Imperial Navy Cap Recharger Capital Neutron Saturation Injector I Caldari Navy Invulnerability Field Caldari Navy Invulnerability Field Imperial Navy Cap Recharger Imperial Navy Cap Recharger Imperial Navy Cap Recharger
Capital Murky Shield Screen Transmitter I Capital Murky Shield Screen Transmitter I Capital Murky Shield Screen Transmitter I Capital Murky Energy Transmitter I Triage Module II
Large Capacitor Control Circuit II Large Capacitor Control Circuit II Large Capacitor Control Circuit I
so, price difference aside, examine the lows and mids on these two ships. subract reps and resistance mods. these ships have the same recharge mod layout. the tanks are nearly identical as well. the chimera actually gets a little bit of an advantage over the archon since its resists are slightly better. lol, i'm starting to talk myself out of changes to the chimera. 
edit: i found whats unreasonable. the capital shield trans require about 10% more cap to activate than capital RR's |
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Zarak1 Kenpach1
Aperture Harmonics K162
24
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Posted - 2011.12.23 01:04:00 -
[31] - Quote
dizzler, you need to read a bit more than the last post. svennig and i are discussing particuliars of the med/low energy mods and how they contrast and relate to the chimera and archons performance. |

Zarak1 Kenpach1
Aperture Harmonics K162
24
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Posted - 2011.12.23 01:10:00 -
[32] - Quote
the triage II will actually imabalance this since the chimera will not be able to fit the module without a CPU boost and the archon will be able to fit it without any issues at all. and since it means a massive reduction in activation cost of the RR's the archon can now fit an additional 1-2 EANM's instead of CPR's this means that the ship is now going to be a real bastard to to take down before it can get out triage and receive reps. this will not be much of an issue in k-space where a couple supers can punish someone for even fielding a traditional capital but, in wormhole space it means the balance between shielding and armor is going to tip even further in the favor of the armor fleet.
which is fine by me and most of my corp if you really want to go there but, it seems like a shame that half of the potential fleet comps will be made completely obsolete in w-space due to this very small detail |

Zarak1 Kenpach1
Aperture Harmonics K162
30
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Posted - 2012.01.04 04:35:00 -
[33] - Quote
phoenix already has 1 turret hardpoint. if i had the skill to fit it, i would post a screen shot here. perhaps someone here is crosstrained enough to do that |

Zarak1 Kenpach1
Aperture Harmonics K162
34
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Posted - 2012.01.20 02:57:00 -
[34] - Quote
I miss AOE doomsdays |
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